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Aladdin Ali · NaxeCode

I’m a backend engineer who ships end-to-end

I build backend systems that hold up when the stakes are real: audits, on-call, and awkward integrations.

Based in Florida (open to U.S. relocation). I build C#/.NET APIs, integrations, and practical web UIs.

Projects

Selected work with outcomes

A few things I’ve shipped, with outcomes and the tradeoffs that mattered.

Cosmic Watchlist landing heroCosmic Watchlist collection viewCosmic Watchlist recommendationsCosmic Watchlist analyticsCosmic Watchlist command palette
Cosmic Watchlist

I built a premium, server-first watchlist for anime, films, TV, and games with shareable filters and smart stats.

2024 - 2025
  • Server-first CRUD via Server Actions with strict Zod validation and Google OAuth.
  • Shareable filters via URL params for bookmarks and clean links.
  • Smart stats with optional TMDB/OMDb enrichment for recommendations.
  • Database-first source of truth with server-rendered pages and minimal client state.
  • Revalidation after writes to keep views fresh without heavy client caching.
  • Cosmic UI + Radix primitives for consistent, accessible UI patterns.
Next.jsTypeScriptDrizzlePostgreSQL

Photon Trail

I built a personal finance dashboard that connects accounts, organizes transactions, and makes spend patterns easy to review.

2024 - 2025
Next.jsPlaidOpenAI

AI Signal Digest

I built a scheduled RSS digest worker that filters noise, tags topics, and emails a clean summary.

2024 - 2025
.NET 10C#OpenAI

Cosmic UI

I built a small React component library that standardizes accessible UI patterns and theming.

2024 - 2025
ReactTypeScriptRadix UI

Experience

Teams and impact

I work across product and platform: shipping features, modernizing systems, and keeping services easy to operate.

Senior Backend Engineer · MahiGaming

Deerfield Beach, FL

Jan 2025 – Present

1 yr 1 mos

This is regulated work, so “close enough” doesn’t ship. I build and extend the backend pieces that keep game behavior explainable under review: math/state flow, RTP validation, and the RGS messages that tie everything together. When audits and investigations n…

Backend Engineer · Affordable Lock & Security

Orlando, FL

Feb 2024 – Dec 2024

11 mos

The goal here was simple: keep dispatch moving and keep techs in the field, not waiting on software. I built the APIs behind routing, scheduling, and quoting, then went after the slow spots that showed up during busy days. By tightening up the SQL Server side…

Full Stack Engineer · Coppei

Seattle, WA (Remote)

Jul 2022 – Jan 2024

1 yr 7 mos

I worked on an internal admin product that the business leaned on for day-to-day operations. My job was to keep the backend steady as requirements shifted: clear data contracts, boring reliability, and changes that didn’t surprise the UI. Reporting was a pain…

Haxe / Graphics Engineer · Sandbox Network

Seattle, WA (Remote)

Feb 2019 – Jul 2022

3 yrs 6 mos

This role taught me to treat performance like a feature. I owned core rendering systems in a cross-platform Haxe/C++ engine (desktop and mobile), where every extra millisecond shows up as a worse player experience. A lot of my time went into profiling and fixi…

About

Who I am

I build .NET APIs, integrations, and platform tooling

I build backend systems that hold up when the stakes are real: audits, on-call, and awkward integrations.

Most of my work is C#/.NET (APIs, automation, and data-heavy services), plus SQL performance work and deployments that don’t create surprises.

When I go full-stack, I still aim for the same thing: clear workflows, predictable behavior, and a codebase teams can extend without fear.

Currently building: A small set of audit/debugging helpers, plus a simple web shell for shipping polished side projects.

Skills snapshot

C# / .NETASP.NET CoreDocker & GitLab CISQL optimizationMicroservicesPlugin architectureAvalonia/WPF migrationNext.js / TypeScriptSimulation & analytics

Personal Journey

How I got here

I started in performance-heavy graphics work, then moved into backend systems, integrations, and product delivery.

2019 – 2022

Rendering roots, performance discipline

I started in graphics/engine work, where performance is non‑negotiable. That’s where I learned to profile, measure, and ship changes you can actually feel, not just benchmark.

2022 – 2024

Full-stack delivery with guardrails

I moved into product delivery: admin tools, APIs, database work, and CI so releases stayed routine instead of stressful.

2024 – Present

Regulated systems and AI-assisted tooling

Today I work in regulated systems, where clarity matters. I lean on good logging, good tests, reproducible runs, and tooling that helps teams move quickly without guessing.