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Aladdin Ali · Naxe

Backend & platform engineer

I build systems that stay correct when inputs are messy and dependencies fail: APIs, ingestion pipelines, financial data, and the plumbing between them.

Based in Florida (open to U.S. relocation). C# / .NET, TypeScript, Postgres, Redis, Python workers, Next.js.

Projects

Selected work

Systems first, then the tools I use and the games I make. Every project links to its code; work in progress is marked.

Cosmic Digest

.NET RSS ingestion with per-source health, conditional caching, retries and circuit breaking. Relevance scoring decides what's worth sending before anything gets sent.

2025 - 2026
  • Per-source health, conditional-cache metadata, retries, and circuit state for every feed.
  • Groups related coverage into one event without treating publisher count as corroboration.
  • Deterministic priority, freshness, trust, and novelty scoring before any AI call.
  • Structured act / watch / learn decision from an OpenAI model; low-value items are dropped.
  • Sends through Resend with an idempotency key and tracks API acceptance separately from delivery state.
  • Suppresses the email entirely when nothing clears the materiality gate.
.NET 10C#RSSOpenAI

Ground

Financial-analysis platform foundation: Next.js front end, ASP.NET Core API, Python workers, Redis, and Postgres/TimescaleDB, with clean service boundaries. Work in progress.

2026
ASP.NET CoreNext.jsPython

Photon Trail

Personal-finance pipeline: Plaid ingestion into Neon/Postgres, with AI categorization that returns confidence scores. Work in progress.

2025 - 2026
Next.jsPlaidPostgreSQL

Cosmic Watchlist

Shipped server-first watchlist for anime, film, TV, and games: auth, fast CRUD, shareable filters, stats, recommendations.

2025 - 2026
Next.jsTypeScriptDrizzle

ActivityMux

Desktop app for Windows and Linux that sets one Discord Rich Presence from presets, process rules, or a manual pin.

2026
Tauri 2RustReact

Minnen

A psychological game about night terrors. Haxe and HaxeFlixel, in development.

2018 - present
HaxeHaxeFlixelLDtk

Experience

Experience

Backend and full-stack roles, starting from engine and graphics work.

Backend Engineer (Contract) · Regulated banking platform

South Florida (hybrid)

2026 – Present

Contract backend engineering on a regulated banking platform. Specifics stay private; the work centres on correctness, auditability, and dependable integrations between systems.

Senior Backend Engineer · MahiGaming

Deerfield Beach, FL

Jan 2025 – 2026

This is regulated work, so “close enough” doesn’t ship. I build and extend the backend pieces that keep game behavior explainable under review: math/state flow, RTP validation, and the RGS messages that tie everything together. When audits and investigations n…

Backend Engineer · Affordable Lock & Security

Orlando, FL

Feb 2024 – Dec 2024

11 mos

The goal here was simple: keep dispatch moving and keep techs in the field, not waiting on software. I built the APIs behind routing, scheduling, and quoting, then went after the slow spots that showed up during busy days. By tightening up the SQL Server side…

Full Stack Engineer · Coppei

Seattle, WA (Remote)

Jul 2022 – Jan 2024

1 yr 7 mos

I worked on an internal admin product that the business leaned on for day-to-day operations. My job was to keep the backend steady as requirements shifted: clear data contracts, boring reliability, and changes that didn’t surprise the UI. Reporting was a pain…

Haxe / Graphics Engineer · Sandbox Network

Seattle, WA (Remote)

Feb 2019 – Jul 2022

3 yrs 6 mos

This role taught me to treat performance like a feature. I owned core rendering systems in a cross-platform Haxe/C++ engine (desktop and mobile), where every extra millisecond shows up as a worse player experience. A lot of my time went into profiling and fixi…

About

Who I am

Backend & platform engineer

I build systems that stay correct when inputs are messy and dependencies fail: APIs, ingestion pipelines, financial data, and the plumbing between them.

What I care about: idempotency, retries and failure isolation, reconciliation, auditability, and observability. Most of my backend work is C# / .NET, with TypeScript, Postgres, Redis, and Python workers alongside it.

I've also been making games since 2015 (Haxe, HaxeFlixel, Heaps, C#, Godot), and I build the Linux and desktop tools I actually use.

Currently building: Ground, a financial-analysis platform foundation, and Photon Trail, a personal-finance pipeline.

Work and focus

C# / .NETASP.NET CoreTypeScriptNext.jsPostgreSQLRedisPython workersIdempotency & retriesReconciliation & auditabilityObservabilityHaxe / game dev

Personal Journey

How I got here

I started by making games, moved through engine and graphics work, and now build backend systems and platforms.

2015 – present

Making games

I started by making games (Haxe, HaxeFlixel, Heaps, C#, Godot). I still do: Minnen, a psychological game about night terrors, is in development.

2019 – 2022

Rendering roots, performance discipline

Games led me into graphics and engine work professionally, where performance is non‑negotiable. That’s where I learned to profile, measure, and ship changes you can actually feel, not just benchmark.

2022 – 2024

Full-stack delivery with guardrails

I moved into product delivery: admin tools, APIs, database work, and CI so releases stayed routine instead of stressful.

2024 – Present

Regulated systems and AI-assisted tooling

Today I work in regulated systems, where clarity matters. I lean on good logging, good tests, reproducible runs, and tooling that helps teams move quickly without guessing.